My contributions: Project Manager, Lead Programmer, Video Editor, Design Document Co-Author
Alien Bakery is a 3D platformer where you can use the environment to your advantage. You play as an alien in search of fuel resources (sugar & oil), and you find them on Earth after crashlanding there. Repair your ship and return home with the good news! The game was developed by my team Alien's Dozen and I during Xbox Game Studios Game Camp Sweden 2023 (XGC). On the project I acted as Project Manager and Lead Programmer (Gameplay/AI/UI/Sound), and I also recorded and edited the trailer.
- Player movement is inspired by 3D Mario games, so you're able to do a lot acrobatically.
- Pick up items and carry them with you. You can place carried items and use them as platforms. You can also throw them on objects to push them down from inaccessible areas, or use as weapons to either damage enemies or knock rider enemies off their mounts.
- All interactive objects use physics, so interactions between objects provide unique experiences for every player.
An improved version including general improvements and adjustments based on feedback will be uploaded when it is ready. In the meantime, you can download the final XGC demo via this link! For more games I've worked on, check out my itch.io page.
Additional links:
- Github repository - Curious how some things were developed? Have a peek here.
- Design document - Read through the original concept for Alien Bakery.
- Dev Log - Read my experience with XGC and the development of Alien Bakery.
- Trailer - Watch the trailer on YouTube.